

This is widely considered cheese, but remains absolutely hilarious and is something that needs to be witnessed, if only once.ĭue to the Manticore being an insanely overpriced model - even by the staggering standards of Games Workshop's notorious tendency to charge an arm, leg, and testicle for its miniatures - players have resorted to increasingly-clever methods for representing Manticores on the tabletop, the most common way being to either mod a Chimera APC, which costs about half as much, or to go the full Monty and using decidedly non-Games-Workshop miniatures in order to represent them on the tabletop. While that is no longer really the case, people know that the Manticore is still dangerous, so expect the enemy to focus everything on its destruction, even to the exclusion of all else.ĬREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED!!! Ī player in a major tournament in New York managed to pull off several bits of undiluted win when using Creed to Scout Manticores against Ork players, enabling them to perfectly get line-of-sight with the enemy army and fire off a barrage. Back then, it wasn't unheard of for a battery of Manticores to destroy the bulk of an enemy's forces in the first or second turn. In previous editions, Storm Eagle rockets had a much, much greater capacity to obliterate a large number of closely packed targets. If it can fire all four rockets off, the the Manticore will routinely earn its points back. Unsurprisingly, the Manticore is a strong all purpose attacker causing ladles of grief to anything.

The only downside is its limited ammunition, and perhaps less than stellar AP. A single manticore is a genuine threat to a huge number of targets, and remarkably doesn't break the bank at 145 points base (as of 9th edition). Like the Wyvern and Basilisk, it benefits not only from indirect fire, but also from the master of ordnance's reroll failed 1 to hit boost. The Manticore's Storm Eagle rocket is a thing of delight at 2d6 S10 AP -2 causing d3 wounds each.
